东北三省精准教学2024年9月高三联考英语试题正在持续更新,目前2025衡水名师卷答案网为大家整理了相关试题及答案,供大家查缺补漏,高效提升成绩。
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1、东北三省2024年高三第三次联合模拟考试英语
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experiments go,Hawking's party wasn't a total failure.In this case,it showed that the mystery oftime travel will remain unsolved-at least for the time being.28.Why did Stephen Hawking throw the party?A.To publicize his fame.B.To test a physics assumption.C.To welcome certain visitors.D.To benefit future generations.29.What does paragraph 3 mainly discuss regarding time travel into the past?A.Its vital significance.B.Its possible methods.C.Its potential influence.D.Its practical applications.30.What possibly led to nobody coming to Hawking's party?A.Lost invitationB.Disturbed signals.C.Powerful intelligence.D.Insufficient attention.31.What does the author think of Hawking's party?A.It was valuable.B.It was impracticaLC.It was confusing.D.It was transformative.DThere have been concerns that video games might damage our mental and physical well-being.Recently,more researches have revealed these worries are largely unfounded.Nevertheless,thereexists a deep-seated idea that playing them rots your brain-it's easy to.view them as an unpreductivewaste of time.But in reality,is the opposite the case?For years,"brain-training"games and apps have been convinced to be an effective way to boost ourcognitive()abilities or intelligence,as it's thought that by playing a series of quickfire puzzlesfocusing on things like memory or spatial awareness,over time our abilities in these areas will improve;theoretically,so will our general intelligence.From a research viewpoint,the key lies in whether playing these sorts of games results in“transfer'”effects--“near”and“far”transfer effects:near effects relate to whether playing one memorygame results in improvements in other memory games,whereas far effects relate to whether playingthat game results in a general improvement in cognitive abilities.Some studies have pointed out brain-training games show weak near effects.As for far effects,there's mo convincing evidence this happens.However,things get interesting when brain-training games are companed with video games.In a2015 study comparing the brain-tramning game SmartP with the video game Mazix,researchers foundSmartP players didn't show boosts in problem-solving and spatial skills,but Mazir players did.More recently,in 2020,researehers in Sweden studied data from some 9,000 children and foundthat kids aged 9 or 10 who played video games for above-average amounts of time didn't show anydifferences in intelligence compared with those playing less.Two years later,they discovered that by12,the kids playing video games had 2.5 more IQ points than average.Why video games result in improvements in cognitive abilities over more targeted games isn'tclear.One argument is to do with the amount of time invested:whereas brain-training apps tend todeliver mini-games over a short time,video games have players engaged and requre sustained levels of英语试卷B第4页(共8页)
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